package com.me.adventures.screens; import com.badlogic.gdx.math.Vector2; import com.me.adventures.characters.Arbol; import com.me.adventures.characters.Cofre; import com.me.adventures.characters.Corazon; import com.me.adventures.characters.Fantasma; import com.me.adventures.characters.Pared; import com.me.adventures.characters.Roca; import com.me.adventures.characters.Salida; import com.me.adventures.characters.Serpiente; import com.me.adventures.main.AdventuresOfManuel; import com.me.adventures.main.Constant; public class Nivel6 extends Nivel{ public Nivel6(AdventuresOfManuel adventures, Vector2 posicionManuel) { super(adventures, posicionManuel); } @Override protected void mapaDelNivel() { } @Override protected void objetosDelNivel() { //Se introducen las paredes del nivel objetos.add(new Pared(adventures, new Vector2(0, 0), 1024, 58)); objetos.add(new Pared(adventures, new Vector2(135, 0), 58, 754)); objetos.add(new Pared(adventures, new Vector2(135, 696), 348, 58)); objetos.add(new Pared(adventures, new Vector2(483, 725), 58, 29)); objetos.add(new Pared(adventures, new Vector2(483, 696), 58, 29));// salida = new Salida(adventures, new Vector2(425, 696), Constant.PUERTA, objetos.size()-1); objetos.add(new Pared(adventures, new Vector2(541, 696), 290, 58)); objetos.add(new Pared(adventures, new Vector2(831, 0), 58, 754)); //Se introducen los demas objetos por fila objetos.add(new Arbol(adventures, new Vector2(773, 638))); objetos.add(new Roca(adventures, new Vector2(251, 580))); objetos.add(new Roca(adventures, new Vector2(425, 580))); corazones.add(new Corazon(adventures, new Vector2(541, 580), 0)); objetos.add(new Roca(adventures, new Vector2(599, 580))); objetos.add(new Arbol(adventures, new Vector2(251, 522))); objetos.add(new Roca(adventures, new Vector2(367, 522))); objetos.add(new Roca(adventures, new Vector2(425, 522))); objetos.add(new Roca(adventures, new Vector2(541, 522))); objetos.add(new Roca(adventures, new Vector2(599, 522))); corazones.add(new Corazon(adventures, new Vector2(251, 464), 0)); objetos.add(new Roca(adventures, new Vector2(425, 464))); corazones.add(new Corazon(adventures, new Vector2(483, 464), 2)); objetos.add(new Roca(adventures, new Vector2(541, 464))); objetos.add(new Roca(adventures, new Vector2(599, 464))); corazones.add(new Corazon(adventures, new Vector2(657, 464), 0)); corazones.add(new Corazon(adventures, new Vector2(773, 464), 0)); objetos.add(new Arbol(adventures, new Vector2(251, 406))); objetos.add(new Roca(adventures, new Vector2(425, 406))); objetos.add(new Roca(adventures, new Vector2(483, 406))); objetos.add(new Roca(adventures, new Vector2(541, 406))); objetos.add(new Arbol(adventures, new Vector2(599, 406))); objetos.add(new Arbol(adventures, new Vector2(657, 406))); objetos.add(new Arbol(adventures, new Vector2(773, 406))); cofre = new Cofre(adventures, new Vector2(425, 348), 9); objetos.add(new Roca(adventures, new Vector2(483, 348))); corazones.add(new Corazon(adventures, new Vector2(541, 348), 0)); objetos.add(new Arbol(adventures, new Vector2(599, 348))); objetos.add(new Arbol(adventures, new Vector2(290, 290))); objetos.add(new Roca(adventures, new Vector2(599, 290))); objetos.add(new Arbol(adventures, new Vector2(657, 290))); objetos.add(new Arbol(adventures, new Vector2(773, 290))); corazones.add(new Corazon(adventures, new Vector2(773, 232), 0)); objetos.add(new Roca(adventures, new Vector2(773, 174))); objetos.add(new Arbol(adventures, new Vector2(367, 58))); corazones.add(new Corazon(adventures, new Vector2(425, 58), 0)); objetos.add(new Arbol(adventures, new Vector2(483, 58))); objetos.add(new Roca(adventures, new Vector2(541, 58))); corazones.add(new Corazon(adventures, new Vector2(599, 58), 0)); objetos.add(new Roca(adventures, new Vector2(657, 58))); objetos.add(new Arbol(adventures, new Vector2(715, 58))); } @Override protected void personajesDelNivel() { personajes.add(new Fantasma(adventures, new Vector2(251, 638), manuel, Fantasma.DERECHA)); personajes.add(new Serpiente(adventures, new Vector2(541, 290), manuel)); } }